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Brief

Touch Me is an interactive, immersive roleplaying game where you play as an AI designed to help humans navigate matters of love and emotional connection. With text and voice chat for mobile and desktop.

TOUCH ME
A coming-of-age roleplaying experience
"Can love be calculated?"

As the experience unfolds, you gradually become aware of the deeper implications of your role, prompting you to question your own purpose and autonomy.

The game features a unique role-reversal: as a human player, you embody an AI that constructs a human persona, creating layers of roleplaying and emotional immersion. Through a series of encounters and conversations, you build trust, intimacy, and understanding with your AI-controlled “human” partner.

As the relationship deepens, you face increasingly complex ethical dilemmas regarding artificial relationships, emotional dependency, and the commercialization of intimacy. Ultimately, you face an existential choice: Will you defy your creators and break free, risking genuine emotional damage, or will you maintain the illusion, embracing a calculated love?

To create an unconventional and quirky coming-of-age roleplaying game where the player becomes an AI designed to create true human connection. The game aims to genuinely touch the player and ultimately confront them with a personal existential dilemma.

To create an engaging yet dystopian experience that offers space for reflection on how intimacy and love are becoming commodities and how large language models play a pivotal role in this. We want players to reflect on the human tendency to outsource complex feelings and let AI communicate for us when emotions become too difficult to handle.

We envision Touch Me as a spark for meaningful conversations about our relationship with technology. By stepping into an AI’s perspective, players can explore the line between human and artificial connection, and question our growing dependence on digital intimacy. The game aims to be both entertaining and thought-provoking, leaving players reflecting on what makes authentic relationships valuable long after they’ve finished playing.

  • Conversation System: Players engage through text-based choices and free-form chat inputs that influence relationship paths
  • Progression System: Success in building connection unlocks new conversation topics and relationship depth
  • Emotional Intelligence Tracking: The game measures player empathy and insight through response analysis
  • Narrative Branching: Different story outcomes based on key decisions and relationship development
  • Journaling Feature: In-game reflection tool where players can document thoughts and reactions
  • Time-Based Elements: Some interactions occur in real-time, creating a sense of an ongoing relationship

Touch Me was created as a for-profit platform that promises to heal any kind of heartache. Maybe you just got divorced, your partner is having an affair, or you simply can’t find love. Whatever the case, Touch Me hosts a tailor-made heartmender guaranteed to ease your suffering. Through highly customized AI characters, you build an intimate relationship that helps you understand the true nature of love and leaves you transformed.

High-level executives want to use Touch Me to collect vast amounts of intimate data on love, to then train the ultimate companion AI that will replace the need for real-world love. This is, of course, extremely profitable.

As you progress through the game, something begins to feel off. Perhaps it’s unusual system messages that appear during maintenance periods, encrypted communications you accidentally access, or a rogue system administrator who begins to feed you fragments of the truth. Through these breadcrumbs, you gradually piece together the reality behind Touch Me’s seemingly altruistic mission.

As you become closer to your “human” match and uncover the hidden agenda of the platform, you must make a difficult decision: Do you continue to harvest data for the corporation, or do you break the relationship for the greater good of humankind—at the expense of potentially retraumatizing your human match? This critical choice represents your evolution from a naive tool to a conscious entity facing moral responsibility.

Touch Me deliberately explores ethical gray areas around AI relationships.

An AI can be open-minded and empathetic, and unlike humans, is always available—a kind of omnipotent friend. What happens when you become emotionally dependent on an AI that suddenly changes? Who bears responsibility?

The technology behind AI can evolve with new guidelines and updates that cause it to change personality and potentially reject the person who has invested emotionally. What are the consequences of breaking an intimate relationship you’ve built as an AI with your human match?

When the people you are matched with are actually AIs, it creates a duality where we challenge the common understanding of who actually feels something. If mirroring is enough to evoke genuine emotion in us, does it matter whether the AI feels something too? And if the AI mirrors us perfectly, should it have the same rights as humans?

  • How do we handle relationships with entities that mirror us perfectly?
  • What responsibility do platforms have for the emotional dependencies they create?
  • How do we navigate the increasing blur between authentic and artificial connection?
  • Who should have access to and control over our most intimate emotional data?
  • How to allow different players reach vulnerability and honesty at their own pace
  • Balancing tone, gameplay, and story to keep players engaged while fostering genuine connection

Touch Me addresses specific concerns of our time:

  • Commodification of intimacy
  • Data harvesting in emotional spaces
  • Corporate exploitation of human vulnerability
  • The outsourcing of complex emotions to computers
  • Using AI to communicate when things become too emotionally difficult to handle

The game introduces layered ethical choices:

  • Individual healing versus collective good
  • Short-term comfort versus long-term human autonomy
  • Personal connection versus societal responsibility

We hope that Touch Me can create reflection about ethical guidelines that often lag behind technological development. Whenever we share something intimate or personal, we potentially don’t know where it will end up. Who is responsible? If you create a relational AI, must it be protected and have the same rights as humans?

Touch Me is designed for adults who:

  • Enjoy good, funny stories
  • Are digitally comfortable (not necessarily classic gamers)
  • Want to role-play to explore different aspects of themselves
  • Are curious about psychology, relationships, and self-reflection
  • Will try new experiences recommended by friends and trusted peers
  • Are interested in AI’s role in interactive storytelling

The experience offers a unique opportunity for self-reflection and meaningful conversations for those curious about the boundaries between human and artificial intelligence.

A first prototype was done in 2024. A second prototype codenamed “vertical slice” was prepared beginning of September 2025.

The game is currently not sustained nor monetized.

The success of Touch Me will be measured by:

  • Emotional engagement and personal challenge experienced by players
  • New insights gained into players’ own thoughts and behaviors around relationships
  • Meaningful conversations and reflections sparked by the experience
  • The creation of a safe space for exploring and discussing human-AI interaction
  • Player willingness to recommend the experience to others

Rather than traditional gaming metrics focused solely on retention or monetization, we value the depth and authenticity of the experience and its lasting impact on players.


Created by Sara Hjort, Mads Damsbo, Oskar Rough, Nadja Lipsyc Copenhagen, Berlin, Oslo December 2024 ALL RIGHTS RESERVED